Sorry guys iwas unable to post for a few days but now Gamer is back with top ten Graphics games, so Enjoy:
Testing Methodology:
We tested each game at maximum settings on a 1920x1080 display. Our modest mid-range test rig consisted of an i7-2700K CPU overclocked to 4.5GHz, a GTX 680 video card overclocked to 1140MHz, and 8GB of G.Skill DDR3 RAM. We first started out disabling motion blur, which is a frame rate crutch, and cranked up all of the other settings as high as they would go. Another setting that was crucial to disable was V-Sync, so that our frame rate was not capped with our 60Hz refresh rate. We played each game for 15 minutes, and recorded its average frame rate using FRAPS. Each frame rate listed below is that of our playthrough and may not be exactly repeatable because the frame rate averages were captured with real-world dynamic testing, which may vary from playthrough to playthrough, even on a rig with the exact same hardware. Still, our tests should provide an accurate measure of relative performance between titles. The rankings are listed from least taxing to most based on average frame rate count.
Call of Duty Ghosts: #11
Game Engine: IW Engine
The latest installment of Call of Duty isn’t too taxing to run as we experienced an average frame rate of 67.9 FPS. In our gameplay session we floated through space and ran around inside a few burning buildings during the game’s first mission. COD games aren’t very challenging to run because they still use the same game engine as COD 4, which came out over 6 years ago. To put it into perspective, the old engine is easy enough for last gen consoles to run at 60 FPS. Maybe the next installment in the series will finally change the game's outdated game engine so it can rival the graphical capabilities of other modern military shooters.
Crysis: #10
Game Engine: CryEngine 2
When Crytek made Crysis they wanted to make a “future proof” game and we can say that six years later, they have successfully done so by garnering the 10th spot on this list as we only garnered an average frame rate of 58.2 FPS. What’s to blame for the relatively low frame rate for such an old game? Particle effects are hot and heavy in Crysis and they caused our frame rate to dip while testing, throw in some extreme physics (not to be confused with PhysX), and some realistic water effects, and you get a six-year old game that’s even hard to run even on an overclocked GTX 680.
Hitman Absolution: #9
Game Engine: Glacier 2
We tested Hitman Absolution by sleuthing around the first level killing foes covertly snapping necks with our bare hands. We then got into a firefight with few of the security guards and killed several dozen more enemies before finishing our benchmark run. The end result was a frame rate that was 53.8 FPS and made Hitman our number nine game overall. Hitman is quite CPU heavy, so our relatively low frame rate could have been due to getting bottlenecked by our 2700K CPU not being able to muster physics calculations fast enough to keep up with our overclocked GTX 680 GPU.
GTA IV: #8
Game Engine: Rockstar Advanced Game Engine (RAGE)
Yes, we’re upset as anybody for the lack of a PC version of GTA V, but even the fourth game in the series (released in 2008) made our mid-range machine struggle. We only saw an average frame rate of 53.21 FPS, while driving around crazily through Liberty City, where we would eventually end up picking fights with random pedestrians. It’s hard to believe that this game came out almost five years ago! GTA IV, however, doesn’t look very impressive by today’s gaming standards and we blame the game’s demanding hardware performance on poor PC optimization. The engine behind the game's demanding performance uses an amalgamation of three different engines, including Rockstar's RAGE engine, Euphoria engine, and Bullet Physics Library. Hitman Absolution, by comparison, looks much better than GTA IV and has almost the same frame rate.
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